Download here: http://gg.gg/o6qdp
*Fomm Reset Archive Invalidation
*Mod Manager 2 Archive Invalidation
*Vortex Reset Archive Invalidation
For everyone having trouble with archive invalidation and the new patch here’s how to get things working. Short and sweet: Rename your the fake BSA to - ’Fallout - ArchiveInvalidation.bsa’. Update the ini files to reflect this change. This will allow the fake.bsa to be the first on the SArchiveList entry. I don’t see anywhere in NMM that does the invalidation. I checked the old Archiveinvalidation mod thing, but it says it doesn’t work anymore. I looked in to FOMM, but read somewhere that if you’ve installed mods with NMM, then FOMM will screw them up and vice versa. Cache invalidation gives you the best of both worlds: you can have very long TTLs, so when content changes little, it can be served from the cache because no requests to your application are required. At the same time, when data does change, that change is reflected without delay in the web representations.
This general introduction explains cache invalidation concepts. If you arealready familiar with cache invalidation, you may wish to skip this chapter.HTTP Caching Terminology¶ClientThe client that requests web representations of the application data.This client can be visitor of a website, or for instance a client thatfetches data from a REST API.ApplicationAlso backend application or origin server. The web application thatholds the data.Proxy ServerAlso reverse caching proxy.Examples: Varnish, NGINX, Symfony HttpCache.Time to live (TTL)Maximum lifetime of some content. Expressed in either an expiry datefor the content (the Expires: header) or its maximum age (themax-age and s-maxage cache control directives).InvalidationInvalidating a piece of content means telling the proxy server to nolonger serve that content to clients. The proxy can choose to eitherdiscard the content immediately, or do so when it is next requested.On that next request, the proxy will fetch a fresh copy from theapplication.What is Cache Invalidation?¶
There are only two hard things in Computer Science: cache invalidation andnaming things.
– Phil KarltonThe problem¶
HTTP caching is a great solution for improving the performance of your webapplication. For lower load on the application and fastest response time, youwant to cache content for a long period. But at the same time, you want yourclients to see fresh content as soon as there is an update.
Instead of finding some compromise, you can have both with cache invalidation.When application data changes, the application takes care of invalidating itsweb representation as out-of-date. Although proxy servers may handleinvalidation differently, the effect is always the same: the next time a clientrequests the data, he or she gets a new version instead of the outdated one.Alternatives¶
There are three alternatives to cache invalidation.
*The first is to expire your cached content quickly by reducing its time tolive (TTL). However, short TTLs cause a higher load on the applicationbecause content must be fetched from it more often. Moreover, reduced TTLdoes not guarantee that clients will have fresh content, especially if thecontent changes very rapidly as a result of client interactions with theapplication.
*The second alternative is to validate the freshness of cached content atevery request. Again, this means more load on your application, even if youreturn early (for instance by using HEAD requests).
*The last resort is to not cache volatile content at all. While thisguarantees the user always sees changes without delay, it obviouslyincreases your application load even more.
Cache invalidation gives you the best of both worlds: you can have very longTTLs, so when content changes little, it can be served from the cache becauseno requests to your application are required. At the same time, when datadoes change, that change is reflected without delay in the web representations.Disadvantages¶
Cache invalidation has two possible downsides:
*Invalidating cached web representations when their underlying data changescan be very simple. For instance, invalidate /articles/123 when article 123is updated. However, data usually is represented not in one but in multiplerepresentations. Article 123 could also be represented on the articles index(/articles), the list of articles in the current year (/articles/current)and in search results (/search?name=123). In this case, when article 123 ischanged, a lot more is involved in invalidating all of its representations.In other words, invalidation adds a layer of complexity to your application.This library tries to help reduce complexity, for instance bytagging cached content. Additionally, if you use Symfony, werecommend you use the FOSHttpCacheBundle.which provides additional functionality to make invalidation easier.
*Invalidation is done through requests to your proxy server. Sending theserequests could negatively influence performance, in particular if the clienthas to wait for them. This library resolves this issue by optimizing the wayinvalidation requests are sent.Invalidation Methods¶
Cached content can be invalidated in three ways. Not all proxy servers supportall methods, please refer to proxy specific documentation for the details.PurgeFomm Reset Archive Invalidation
Purge removes content from the proxy server immediately. The next time aclient requests the URL, data is fetched from the application, stored inthe proxy server, and returned to the client.
A purge removes all variants of the cached content, as per the Varyheader.Refresh
Fetch the requested page from the backend immediately, even if there wouldnormally be a cache hit. The content is not just deleted from the cache,but is replaced with a new version fetched from the application.
As fetching is done with the parameters of the refresh request, othervariants of the same content will not be touched.Ban
Unlike purge, ban does not remove the content from the cacheimmediately. Instead, a reference to the content is added to a blacklist (orban list). Every client request is checked against this blacklist. If therequest happens to match blacklisted content, fresh content is fetched from theapplication, stored in the proxy server and returned to the client.
Bans cannot remove content from cache immediately because that would requiregoing through all cached content, which could take a long time and reduceperformance of the cache.
The ban solution may seem cumbersome, but offers more powerful cacheinvalidation, such as selecting content to be banned by regular expressions.This opens the way for powerful invalidation schemes, such as tagging cacheentries.Mod Manager 2 Archive InvalidationClearClearing a cache means removing all its cache entries completely. It can beused for a more efficient cache reset rather than a ban that matches everyrequest or purging every URL individually.
Hey there. This is a bit of an odd one but trying to get support for Mod Organizer in anything other than skyrim is like trying to squeeze blood from a stone, so I figured it was worth a shot here. My problem is that Archive Invalidation just doesn’t work, fullstop. NMC’s texture packs aren’t showing up, nor are any body replacers. I’ve tried dumping a replacer into the data directory with archive invalidation set up exactly the same way and launching without MO, and it works. So the problem is narrowed down to MO not applying AI properly, I believe. (I’ve also made sure it’s not a simple conflict, i’m 100% sure it’s not. And i’ve followed the FAQ’s advice and have installed files from the Fallout 3 version first, then the new vegas version. It’s 100% not an issue in that department.)
Currently my .ini’s (including the seperate profile ones MO uses- which it took me a while to work out were updated seperately when I made the ini changes required to run TTW properly) are all set properly, as far as i’m aware.
[collapsed title=Archive] [Archive]

SInvalidationFile=

iRetainFilenameOffsetTable=1
Vortex Reset Archive Invalidation
iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1 Simpsons hit and run no music fix.

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Fallout - AI!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa

[/collapsed]
With Fallout - AI!.bsa being properly named. It’s located in it’s own mod folder within MO- i’ve tried it inside the /data folder itself with no change. Now, if tick ’Automatic Archive Invalidation’, something weird happens.. the SArchiveList line becomes-
’SArchiveList=Fallout - AI!.bsa, aaa, aab, aac, aad, aae, aaf, aag, aah, aai, aaj, aak, aal, aam, aan, aao, aap, aaq, aar, aas, aat, aau, aav, aaw, aax, aay, aaz, aba, abb, abc, abd, abe, abf, abg, abh, abi, abj, abk, abl, abm, abn, abo’
.. Which looks all kind of wrong. This also happens if I run FOMM through MO and tick Archive Invalidation there. It goes without saying, this doesn’t work either.

So to recap- Invalidation has been pointed to in every .ini it’s feasible to imagine including the ones MO generates and uses, still not recognising/applying it. Works when launched outside of mod manager. Not keen on reinstalling everything outside of mod manager. Anyone with any experience it got any suggestions? I’m sure i’m missing something very simple, but there you go.
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